Arrows give abilities
This is the most important idea in NeuroSquad. An arrow from an agent to a card gives that agent the ability to use the card. Watch it from the first arrow to the arrow log:
Draw an arrow
Hover a card — small dots appear on its edges. Drag from a dot onto another card and let go. To remove an arrow, select it and press Delete, or double-click it.
What each arrow gives
| Arrow from an agent to… | Its label | The agent can… |
|---|---|---|
| a browser | browser tools | open pages, click, type, read what’s on screen and in the console |
| a terminal | terminal tools | run commands and read their output |
| a note | shared note | read and write the note |
| a todo list | todo list | write its plan and tick tasks off |
| a task board | task board | add tasks and move its own tasks along |
| another agent | squad link | hand it tasks and read its answers — see Squads |
Other cards work with arrows too: a dev servers card tells a connected agent which servers are running, a reference card lets it read your mockups and specs, a web watch tells it when a page changes, and a Telegram card passes your messages on and lets it answer.
Watch it happen
While an agent is using a card, the arrow comes alive and shows what it’s doing — “Opening”, “Clicking”, “Running”, “Adding to the note”. You always see which agent is touching what.
Arrow log
Click an arrow to open its Arrow log: every command, page visit, note or delegated task that went over it, with times — kept across restarts. Clear log empties it.
Arrows give abilities to Claude Code, Codex CLI and Qwen Code. Other agents run fine in their cards, but can’t use connected cards yet. See Supported agents.