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The canvasArrows give abilities

Arrows give abilities

This is the most important idea in NeuroSquad. An arrow from an agent to a card gives that agent the ability to use the card. Watch it from the first arrow to the arrow log:

1/8Hover a card: small dots appear on its edges. Those are where arrows start.

Draw an arrow

Hover a card — small dots appear on its edges. Drag from a dot onto another card and let go. To remove an arrow, select it and press Delete, or double-click it.

What each arrow gives

Arrow from an agent to…Its labelThe agent can…
a browserbrowser toolsopen pages, click, type, read what’s on screen and in the console
a terminalterminal toolsrun commands and read their output
a noteshared noteread and write the note
a todo listtodo listwrite its plan and tick tasks off
a task boardtask boardadd tasks and move its own tasks along
another agentsquad linkhand it tasks and read its answers — see Squads

Other cards work with arrows too: a dev servers card tells a connected agent which servers are running, a reference card lets it read your mockups and specs, a web watch tells it when a page changes, and a Telegram card passes your messages on and lets it answer.

Watch it happen

While an agent is using a card, the arrow comes alive and shows what it’s doing — “Opening”, “Clicking”, “Running”, “Adding to the note”. You always see which agent is touching what.

Arrow log

Click an arrow to open its Arrow log: every command, page visit, note or delegated task that went over it, with times — kept across restarts. Clear log empties it.

Arrows give abilities to Claude Code, Codex CLI and Qwen Code. Other agents run fine in their cards, but can’t use connected cards yet. See Supported agents.